Articles tagged “accessibility”
10 articles about accessibility.
Best Tools for Accessibility Testing in 2026
The best accessibility testing tools for designers — ranked. Covers contrast checking, a11y annotations, prototype testing with real users, and live-site audits.
Best Tools for Color Palettes in 2026
The best tools for generating color palettes, checking contrast ratios, and building accessible color systems for your designs.
Stark Review 2026: Accessibility Checking Built Into Your Design Tool
Stark runs accessibility checks directly in Figma, Sketch, and your browser. Free tier available, $99/year for Pro. Best for designers who want to catch contrast, color blindness, and WCAG issues without switching tools.
Accessibility Guide for UI Designers: WCAG, Contrast, and Practical Fixes
A practical accessibility guide for UI designers — WCAG 2.1 AA basics, contrast ratios, focus states, touch targets, screen readers, and using Stark in Figma to audit your designs.
Color Theory for UI Designers: What Actually Matters
Skip the art school theory. Learn the 60-30-10 rule, how to build a color scale, semantic color roles, WCAG contrast requirements, and accessible pairings for UI design.
How to Design Data Visualizations
Design clear, accessible data visualizations for UI. Covers chart type selection, data-ink ratio, accessible color palettes, data density, and dashboard layout principles.
How to Design for Accessibility
Accessibility design beyond color contrast — covering visual, motor, auditory, and cognitive disabilities, focus management, reading order, keyboard navigation, and testing with Stark.
How to Design for Dark Mode
Practical dark mode design guide — semantic color tokens, WCAG contrast, Figma Variables for mode switching, and the mistakes to avoid.
How to Design Forms for UX
Form design best practices for UX designers. Covers label positioning, placeholder text, error messages, multi-step forms, accessibility, and practical Figma patterns.
Color Resources for UI Designers
The best color tools for UI design — from generating accessible palettes to testing them on real interfaces, covering Tailwind, Radix, Coolors, Leonardo, and more.